Project Brief for Planter App
Project Name: Planter App UX/UI Design
Project Background:
The Planter app aims to assist users in managing the care of their indoor plants. With a growing interest in home gardening, there is a need for a digital solution that simplifies plant care by providing reminders, care instructions, and troubleshooting tips tailored to each user's specific plant collection.
Project Objective:
To design a comprehensive and user-friendly application that helps plant enthusiasts maintain and track the health of their indoor plants, enhancing their gardening success and overall enjoyment of the hobby.
Target Audience:
- Plant enthusiasts ranging from beginners to experienced gardeners.
- Users who are tech-savvy and look for digital solutions to support their hobbies.
- Individuals living in urban environments where managing indoor plants is popular.
SCOPE OF WORK:
1. User Research
- Pre-screener (Survey): Conduct an initial online survey to filter potential participants based on their interest and experience in indoor plant care.
- Screener (Phone Interview): Perform brief phone interviews with selected survey respondents to verify their suitability for deeper engagement.
- In-depth Interview (Video Interview and Observation): Carry out comprehensive video interviews and observe interactions with plants to gather detailed insights into user behaviors and needs.
- Persona Creation: Create detailed user personas based on interview data to represent typical users of the app.
- Empathy Map: Develop empathy maps to visualize users' emotional and cognitive experiences related to plant care.
- User Journey Map: Construct user journey maps to outline the key steps users take in using the app, highlighting potential friction points and opportunities for delight.
2. Ideate
- Ideation/Visual Thinking: Conduct brainstorming sessions to generate a wide range of ideas on enhancing user interaction with the app. Use visual thinking techniques to sketch out concepts, making abstract ideas more concrete and discussable.
- Market and Competitor Analysis: Research the current market landscape and analyze direct and indirect competitors. Identify their strengths and weaknesses to uncover opportunities for differentiation and innovation in the Planter app.
- UX Analysis: Evaluate existing data and insights from the User Research phase to identify usability improvements and design innovations. Focus on aligning the app’s functionalities with user needs and expectations identified during the research.
- User Scenarios: Develop detailed scenarios that describe how different personas will interact with the app in various contexts. These narratives help to predict and address potential user behaviors and needs.
- User Flows: Create diagrams that map out the paths taken by users through the app from entry point to completion of goals. This helps in visualizing the full range of interactions and designing a seamless navigation structure.
- Wire Flows: Build wire flows that combine user flows with low-fidelity screen designs. This step provides a preliminary look at the app’s layout and the interaction between its pages, serving as a foundation for more detailed wireframing.
3. Modeling
- Prototyping: Develop high-fidelity prototypes that visually and functionally represent the app based on the wire flows created in the Ideate phase. Use tools like Figma to build prototypes that are close to the final product in terms of design, interaction, and navigation.
- Usability Testing: Conduct systematic usability tests with target users to evaluate the effectiveness, efficiency, and satisfaction with which they can achieve their goals using the prototype. Collect qualitative and quantitative data to identify usability issues and areas for improvement.
4. Design
- Visual Design: Finalize the look and feel of the app, including color schemes, typography, iconography, and other visual elements that align with the brand identity. This stage transforms the high-fidelity prototypes into polished designs that will dictate the final user interface.
5. Business
- Business Model Canvas: Develop a comprehensive Business Model Canvas to outline the key components of the business strategy. This will include defining key partners, activities, resources, customer segments, channels, customer relationships, revenue streams, cost structures, and key metrics. This canvas provides a holistic view of how the business will operate around the app and identifies potential areas for optimization.
DELIVERABLES
- Comprehensive user research report.
- Personas, user scenarios, and user flow diagrams.
- Complete set of wireframes and high-fidelity prototypes.
- Interactive prototype ready for further development and testing.